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Steam Cloud Support - With Steam Cloud your profile is stored on the Cloud servers.Co-Op Mode - Embrace the mayhem with up to 16 players in campaign mode!.15 Levels of Bedlam - Set against the expansive backdrop of ancient Egypt with every square inch upgraded and reworked to create one of the most visually stunning game experiences!.Great Arsenal - Wield demon-stopping revolvers, lead-spewing miniguns, and monstrous cannons for when you absolutely, positively, have to kill every enemy in sight!.Frantic Non-Stop Action - From the charging Sirian Werebull to the screaming Headless Kamikaze and the multi-story Ugh-Zan, all of the infamous minions of Mental have been spectacularly redesigned for Serious Sam HD!.In a world where cyberpunk meets fantasy fiction.
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SERIOUS SAM THE FIRST ENCOUNTER CODE
Un-commenting the code does not make the recoil work, suggesting there are other lines of code that are needed to make it work. This feature has been brought back in Serious Sam HD: The First Encounter.Ĭonsole variables for recoil and commented-out coding for recoil in the weapon code files suggests that weapons were supposed to have recoil. The coding remains in SDK, but the models do not appear in both final version and Public Test builds. This can be seen in action in the first Serious Sam Trailer, while the model can be found in Serious Sam Test 1. The model code for an old Gnaar model in the SDK shows that the Gnaar was able to toss acid projectiles at the player at one time. Model code for an early version of Ugh-Zan shows that his weapons were going to be a bit different at one time instead of using the flamethrower/laser gun/rocket launcher combo he uses in the final, he was supposed to use a minigun, a shield, and a gigantic stick.Īccording to the date on the early Ugh-Zan model coding, most of the model coding were last modified between July and October 1999, while the earliest model code file is named “devil2” and was last modified on October 1st, 1998, making it the oldest model code file in the SDK.